gaming

Virtual worlds, games provide ample terrain for student analysis and design

gaming
virtual worlds

Brian Smith and Bart Pursel in the College of Information Sciences and Technology ask students to investigate the design and potential of video games and online virtual worlds for use in education and business.

In Pursel’s “IST 110 Information, People, and Technology” course, students explore the virtual world Second Life (http://secondlife.com/), developing objects and evaluating how the environment is being used for business purposes. He said that by creating items such as interactive signs and even full-scale buildings on the college’s Second Life island of “Istania,” they learn to use scripting language and 3-D modeling tools. He said, “We’re throwing the kitchen sink at Second Life to see what it works best for.”

Symposium 2008 Podcasts -- Second Life Panel: Problem Based Learning and Graduate Study in an Immersive Experiential Environment

gaming
virtual worlds

There is something about Second Life that screams "Use me in education" and it appears that Alexia Hudson and Jungwoo Ryoo have found some wonderful ways to integrate virtual worlds with the classroom. Click through to the session notes and download this Symposium 2008 podcast to learn more about Second Life in education.

"On The Street Interview" with Bart Pursel

gaming
social networks
virtual worlds

Bart Pursel from Information Sciences and Technology talks about his interest in gaming, virtual worlds, and social networking. He also talks about his reaction to the keynote, specifically how Lessig said that audio/video mashups are parallel to the creative aspects of writing for today's students.

Second Life Panel: Problem Based Learning and Graduate Study in an Immersive Experiential Environment

gaming
virtual worlds

Hi Folks!

Time for a little live-blogging of a panel on Second Life in education!

Dr. Bixler is here to introduce the presenters: Alexia Hudson and Jungwoo Ryoo. They've come to talk about two very different projects which both involve the virtual world known as "Second Life".

Alexia is a Reference and Instruction Librarian, who also serves as the project leader of the Second Life pilot at Great Valley. (Within Second Life, though, she is known as Donna Upshaw!)

Alexia and her group have been creating business courses using Second Life! Though their students (adult learners who work full time) showed some resistance at first, they quickly grew to value the Second Life experience. Alexia found that SL encouraged peer learning and more engagement among students.

Students were asked to interview business owners within SL and to compare SL businesses with real-world businesses.

Moo Stickers for People Tagging

audio
blogging
clickers
disruptive technologies
emerging technologies
gaming
mashups
Podcasting
portfolios
social networks
testing
Video
Video Conferencing
virtual worlds
wikis

During the Symposium, attendees can tag themselves with some stickers that we have on hand. I hope this will help to strike up conversations between people who share a common interest, but who don't know each other yet.

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